- Active WebGL Context Tier
- Parameters & Extensions Digest
- Unmasked GPU Renderer
- Unmasked GPU Vendor
- Masked Renderer / Vendor
- WebGL API Version
- GLSL Shading Language
- Max 2D / Cube Map Texture
- Max 3D Texture / Array Layers
- Max Renderbuffer & Viewport
- Texture Image Units (F / V / Total)
- Max Vertex Attributes
- Uniform Vectors (Vert / Frag)
- Varying Vectors & Components
- WebGL2 Uniform Blocks (V / F / Total)
- Max Uniform Block Size
- MSAA & Anisotropic Filtering
- Color Attachments & Draw Buffers
- Rasterizer Line / Point Ranges
- Framebuffer Bit Depths & Subpixel
- Context Creation Attributes
- Vertex Shader High-Float Precision
- Fragment Shader Precision Formats
- Supported WebGL Extensions
- Enumerated Extensions Sample